Bridge has a reputation for complexity, but the core rules are surprisingly straightforward. This quick-reference guide covers everything you need to start playing— no fluff, just the essential rules explained clearly.
The Absolute Basics
- 4 players in 2 partnerships
- 52-card deck (no jokers)
- 13 cards per player
- Goal: Win tricks by playing the highest card
Partners sit across from each other. If you're North, your partner is South. Your opponents are East and West.
Rule 1: The Deal
How it works: One player deals the entire deck clockwise, one card at a time. Each player gets 13 cards.
After dealing: Sort your hand by suit (spades, hearts, diamonds, clubs). Look but don't show your cards to anyone.
No takebacks: Once dealt, cards stay in your hand. No do-overs.
Rule 2: Card Ranking
Within each suit, cards rank high to low:
A K Q J 10 9 8 7 6 5 4 3 2
Ace is highest. 2 is lowest. This never changes.
Rule 3: Suit Ranking (For Bidding Only)
During bidding, suits have a ranking:
- Notrump (NT) — Highest
- Spades (♠)
- Hearts (♥)
- Diamonds (♦)
- Clubs (♣) — Lowest
Important: This ranking only matters during bidding. During play, the trump suit (if any) beats everything else.
Rule 4: The Bidding (Auction)
What it is: An auction where you and partner communicate to decide on a contract—how many tricks you'll try to win and in what strain (suit or notrump).
Your Four Options
- Bid — Make a proposal (example: 1♠ = "I propose 7 tricks with spades as trump")
- Pass — Skip your turn (you can bid later)
- Double — Penalize opponents if they fail
- Redouble — Increase your bonus if you succeed
Understanding Bid Levels
A bid has two parts: level (1-7) and strain (♣, ♦, ♥, ♠, NT).
The level represents tricks above 6 (called "book"):
Bid Level = Tricks Required
- 1-level = 7 tricks (6+1)
- 2-level = 8 tricks (6+2)
- 3-level = 9 tricks (6+3)
- 4-level = 10 tricks (6+4)
- 5-level = 11 tricks (6+5)
- 6-level = 12 tricks (6+6)
- 7-level = 13 tricks (6+7 = all tricks)
Bidding Must Go Up
Key rule: Each new bid must be higher than the previous bid.
You can go higher by:
- Bidding a higher level (1♣ → 2♣)
- Bidding a higher strain at the same level (1♣ → 1♠)
Example: After someone bids 1♥, you can bid 1♠, 1NT, or 2-anything. You cannot bid 1♣ or 1♦ (those are lower than 1♥).
When Does Bidding End?
Three passes in a row ends the auction. The last bid becomes the contract.
South: 1♥
West: Pass
North: 3♥
East: Pass
South: 4♥
West: Pass
North: Pass
East: Pass
Contract: 4♥ (South-North must win 10 tricks with hearts as trump)
Rule 5: The Play
After bidding ends, play begins. The goal: the contracting partnership tries to win enough tricks to make their contract.
Key Roles
- Declarer — The player who first bid the contract's strain. Controls play for their side.
- Dummy — Declarer's partner. Places cards face-up on table after the opening lead. Doesn't make decisions.
- Defenders — The other partnership. Tries to defeat the contract.
Opening Lead
The player to declarer's left leads the first card face-up. Immediately after, dummy puts their cards face-up on the table.
How Tricks Work
Four cards are played to each trick (one per player, clockwise). Highest card wins unless a trump is played.
Rule 6: You MUST Follow Suit
This is the #1 rule violation for beginners.
The rule: If you have any cards in the suit led, you must play one of them. You cannot play a different suit.
Only exception: If you have zero cards in the suit led, you can play any card (including a trump).
Example violation:
Lead: ♥K
You have: ♥5, ♠A, ♦Q, ♣J
Wrong: Play ♠A (you have a heart, so must play it)
Right: Play ♥5
Rule 7: Trump Beats Everything
If the contract has a trump suit: Any trump card beats any non-trump card, even if the non-trump is an ace.
Example (contract is 4♠, spades are trump):
- Lead: ♥K
- Next: ♥3
- Next: ♠2 (out of hearts, plays trump)
- Next: ♥A
Winner: The ♠2 wins. It's a trump, so it beats all hearts.
Highest trump wins: If multiple players trump, the highest trump wins.
In notrump contracts: There is no trump suit. Highest card in the suit led always wins.
Rule 8: Winner Leads Next
Simple rule: Whoever wins a trick leads to the next trick. They can lead any suit they want.
Play continues until all 13 tricks have been played.
Rule 9: Scoring
Did declarer make the contract?
- Yes: Declarer's side scores points
- No: Defenders score penalty points
Basic scoring principles:
- Higher contracts score more points
- Notrump scores more than suits at the same level
- Major suits (♠♥) score more than minor suits (♦♣)
- Game contracts (3NT, 4♥, 4♠, 5♣, 5♦) earn big bonuses
- Slam contracts (6-level or 7-level) earn huge bonuses
For beginners: Don't worry about exact scoring. Focus on making your contracts. Someone else can track the score.
Rule 10: No Talking During Play
Important etiquette rule: You cannot verbally communicate with partner during the hand.
- Cannot say: "I have the ace of hearts" or "Trump this trick"
- Can say: "Your lead" or "Check the dummy" (procedural only)
All communication happens through your bids and plays. That's what makes bridge a game of inference and partnership.
Common Rule Violations (And How to Avoid Them)
- Failing to follow suit — Always check if you have the suit led before playing
- Playing out of turn — Wait for the player on your right to play
- Exposing cards — Keep your cards hidden (except dummy)
- Looking at opponent's cards — Don't peek (except at dummy, which is face-up for everyone)
- Talking about your hand — No verbal signals to partner
The Rules in 10 Seconds
- Deal 13 cards to each player
- Bid to decide the contract
- Play 13 tricks
- Always follow suit
- Trump beats non-trump
- Highest card wins (unless trumped)
- Winner leads next
- Score based on making/defeating contracts
- Don't talk during play
- Partners sit across from each other
That's it. Everything else—bidding systems, conventions, advanced play techniques—builds on these ten core rules.
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